The Different Types of Solo RPGs: Which One Is Right for You?

If you’re new to solo RPGs, you might be wondering where to begin.

Maybe you've seen people talking about playing Dungeons & Dragons solo, or you've come across gamebooks, journaling games, oracle cards, and dungeon crawls designed for solo play.

There isn’t just one way to play a solo RPG. Some games give you a complete story to follow, while others give you a few rules and let you create everything yourself.

1. Scripted Solo RPGs: Gamebooks

The first type is the scripted solo RPG, which is probably the easiest place to start.

These games work a bit like interactive novels. You read a section of the story, make a choice, and then turn to a different section depending on what you decided.

For example, the book might say:

“You arrive at a fork in the road. Do you take the forest path? Go to section 42. Do you follow the river? Go to section 87.”

Your decisions can lead to different events, endings, and challenges.

Some gamebooks also include character stats, combat, equipment, and dice rolls, so they feel very much like traditional RPGs.

Popular examples include the Fighting Fantasy books, Lone Wolf, and DestinyQuest. 

You may also be familiar with Choose Your Own Adventure books, although those tend to be more story-focused and less game-like.

Scripted games are great if you want a strong story and clear instructions. You don’t have to create everything from scratch because the author has already prepared the adventure for you.

The downside is that you’re limited to the choices included in the book. But for many beginners, that structure is exactly what makes these games so enjoyable.

2. Sandbox Solo RPGs: Explore Wherever You Want

The next type is the sandbox solo RPG.

Instead of following a fixed story, you create your own adventure as you play. You might explore a dungeon, travel across a wilderness, meet strange characters, and discover quests through random tables and dice rolls.

Games like D100 Dungeon and Five Parsecs from Home are good examples.  In sandbox solo RPGs, you roll to find out what appears in the next room, what kind of enemy you encounter, or what treasure is waiting for you.

Sandbox games are great if you like freedom. You can decide what your character wants to do, where they go, and what kind of story you want to tell.

Of course, that freedom also means you have to use your imagination (a lot!). The game may give you a random result, but you decide what it means in the story.

That can feel strange at first, but it’s also one of the most exciting parts of solo RPGs. You’re not just playing a story—you’re discovering it.

3. Solo RPG Systems: Full Rules for a Campaign

Some solo RPGs are complete systems designed to support a longer campaign.

These games usually include rules for creating a character, handling combat, resolving challenges, gaining experience, and dealing with the world around you.

A popular example is Ironsworn, which was designed specifically for solo, co-op, and guided play. Its science-fiction counterpart, Starforged, works in a similar way.

You’ll also find solo rules for games that were originally designed for groups. For example, Scarlet Heroes is built around solo fantasy adventures, while other RPGs can be played solo with the help of extra rules or an oracle.

An oracle is simply a tool that helps you answer questions when there isn’t a game master. You might ask, “Is the door locked?” or “Does this NPC know anything about the missing person?” Then you roll or draw a card to find out.

Solo systems are a good choice if you want to follow one character over a long period of time. You can build their history, develop relationships, complete quests, and watch them grow.

They can be slightly more complicated than gamebooks, so it may be worth starting with a rules-light system if you’re completely new.

4. Solo RPG Tools: Oracles, Tables, and Generators

Sometimes you don’t need a complete solo RPG. You might already have a game you love and just need a little help running it by yourself.

That’s where solo tools come in.

These tools can generate random encounters, NPC names, locations, quests, treasure, weather, and all kinds of other details.

One of the best-known examples is Mythic Game MasterEmulator. It helps you ask questions about the world and uses dice rolls to create unexpected answers.

You can also use tools like UNE: The Universal NPC Emulator to create interesting characters, or random dungeon and treasure tables to build adventures as you go.

Think of these tools as a creative partner. You provide the basic idea, and the tables or dice give you surprises.

For example, you might decide that your character is investigating an abandoned lighthouse. You roll on a location table and discover that the lighthouse contains a hidden laboratory. Then you roll for an NPC and find out that a nervous scholar is hiding inside.

The story develops one decision at a time.

5. Journaling RPGs: Playing Through Creative Writing

Journaling RPGs are ideal if you enjoy creative writing.

Instead of moving miniatures around a map or focusing mainly on combat, you write about your character’s experiences. You might write diary entries, letters, reports, or even short pieces of fiction.

Games such as Thousand Year Old Vampire and Apothecaria Solo Potion Making RPG use prompts to guide your writing.

For instance, a game might ask you to describe the most important person your character has lost, or explain what they discover in an old locked room.

You then write the answer as part of the story.

Journaling games can be very personal and atmospheric. They’re less about winning and more about exploring a character, a setting, or a particular theme.

All you really need is the game, some paper or a digital document, and possibly a deck of cards or a few dice.

If you enjoy writing stories but don’t want to plan everything in advance, journaling RPGs are definitely worth trying.

6. Structured Solo Play: Board Games and Card Games

Finally, we have structured solo games.

These are usually closer to traditional board games, but they often include roleplaying elements such as character progression, exploration, equipment, and story events.

Examples include One Deck Dungeon, Mage Knight, The 7th Continent, and The Isofarian Guard.

These games generally have clear rules and objectives. You may explore a map, defeat enemies, collect resources, or complete a particular mission.

The advantage is that everything is laid out in front of you. Cards, tokens, maps, and dice tell you what options are available, so you don’t have to invent quite as much.

This makes structured games a good choice if you enjoy strategy and tactical decisions.

They may not provide quite as much creative freedom as a sandbox or journaling RPG, but they can be very satisfying—especially if you like seeing your character become stronger and making clever decisions with limited resources.

So, Which Type Should You Try?

If you want a story that is already prepared for you, start with a scripted gamebook.

If you want to explore and create your own adventure, try a sandbox RPG such as D100 Dungeons or Ironsworn.

If you want a long-term campaign, choose a full solo RPG system.

If you already have a favorite RPG, use oracles, tables, and generators to help run it solo.

If you enjoy writing, try a journaling game like Thousand Year Old Vampire.

And if you prefer clear rules, cards, and tactical decisions, a structured solo board game might be the best fit.

The great thing about solo RPGs is that you can play in whatever way works for you. You don’t need a group, a game master, or even a large collection of equipment.

All you need is a little curiosity, some dice or cards, and a willingness to see where the adventure takes you.