Stuck in a Writing Rut? Try Solo RPG Journaling Games

I got into solo journaling RPG because I was in a writing rut. 

I watched a video by author Michael Regina about games that will get you writing. I was skeptical at first, but you know what, it's weirdly effective!

Weird because it doesn't feel like "trying to write" at all.

What sorcery is this, you ask? 

It's Solo Journaling RPGs (Role-Playing Games)

 


On paper, they’re games. You play a character, follow a few rules, roll dice or pull cards, and write down what happens. But in practice, it’s structured daydreaming. 

You’re not staring at a blank page asking yourself to be brilliant. You’re just reacting. 

The game throws you a prompt like, "You find a ruined village, explore and record what you see," or “Someone framed you for stealing the goat,” and your only job is to answer the question: "What happens next?"

That’s why it’s so good for creative writing. It removes the pressure to be original. You’re not inventing from nothing, you’re responding to something. And that tiny shift changes everything. 

For writer’s block, this is gold. Most ruts come from overthinking.

Solo journaling RPGs don’t care. There’s no reader. No editor. No stakes. You can write badly, weirdly, messily—and it still counts as play. Ironically, that’s when the good stuff starts slipping out.

Over time, you’re quietly training the exact muscles writing needs: scene-building, internal monologue, pacing, cause and effect. 

You’re learning how to keep a narrative moving without forcing it. And because it feels like a game, not a task, you’re way more likely to come back to it.

It’s basically a loophole for creativity. Try it!